PLAYGROUND




annadecesaredesign@gmail.com
@anna-decesare
@quavis


Anna DeCesare is a multidisciplinary designer. Grounded in hands-on, process-driven creation, she crafts tactile design experiences shaped by music, nature, and human connection.

I believe meaningful connection with design begins through physical interaction and a curiosity for how things are made. That mindset drives my practice. I’m interested in the full construction of an idea, how materials behave, how systems take shape, and how small decisions build into something larger. Influenced by the layered, experimental qualities found in the music and visual culture I consume, my work often explores rhythm, repetition, and structure as a way to guide experience. Outside of my creative practice, I spend time woodworking, playing bass, cooking with friends, and listening to new and old music, all of which are ongoing practices that continue to expand how I think, make, and understand the world around me.


RESUME




Education
Drexel University
Westphal college of Media Arts & Design

Bachelor of Science in Graphic Design
Minor in Product Design
Sep. 22’ - Jun. 26’



Experience Freelance Graphic Designer
Third Effect Marketing
Aug. 23’ - Present

Graphic Design Intern
MicroSociety Inc.
Apr. 25’ - Sep. 25’

Graphic Design Intern
AriZona Beverage Co.
Dec. 24’ - Jan. 25’



Honors & Awards Dean’s List (all terms)
Westphal Portfolio Scholarship
Desiree Mesolella Art Scholarship

Selected for Exhibition in "All Into One"
Sculpture Gallery, 2026

Selected for Exhibition in “Create 2026”
Artist Gallery, 2026



Skills
Software:
Adobe Creative Suite (Illustrator, InDesign, Photoshop, After Effects), Figma

Design Skills:
Packaging Design, Structural Packaging Design, Product Design, Physical Prototyping, Brand Identity, Editorial Design, Layout Design, Typography, UX/UI Design, Motion Graphics, Environmental Design, Production Artwork








01    I Dream Too Much

Sculpture
Welded Metal
“All Into One” Gallery, Philadelphia PA
I treasured my dream catcher as a child. I felt safer in the darkness of my bedroom, knowing she was holding my bad dreams for me. I have memories of jolting awake from a nightmare and quickly grabbing the dreams from my head and tossing them to her. When presented with the prompt of security through sculpture, my dream catcher was the first thing to come to mind. I wanted to describe this feeling of security through my dream catcher, keeping my bad dreams safely away from me, but also through a sense of security of friendship—the idea that what I gave to her stayed between the two of us.








02    The Upper Hand

Sculpture, Lighting Design
Casted & Carved Plaster
“Create 2026” Gallery, Bradenton FL
Inspired by the dramatic forms human hands can make, and their formal relationship with trees, The Upper Hand tells a story of greed and “Taker Culture.” This lamp was an exploration of material and of storytelling through furniture.